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The Hunters around as easy to summon as Dez'arche.
 
The Hunters around as easy to summon as Dez'arche.
 
==Dez'atla==
 
==Dez'atla==
[[File:Grimm.jpg|thumb|left|400px|An artist's interpretation of the Dez'atla]]The Dez'atla, or Grimmborn, are a breed of Dez which are entirely theory in existence. These Dez'atla, athough home to the Abyss, sharing no relation to the Dez'aq.
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[[File:Grimm.jpg|thumb|left|400px|An artist's interpretation of the Dez'atla]]The Dez'atla, or Grimmborn, are a breed of Dez which are entirely theory in existence. These Dez'atla, athough home to the Abyss, share no relation to the Dez'aq.
 
[[Category:Creature]]
 
[[Category:Creature]]
 
[[Category:Article]]
 
[[Category:Article]]

Revision as of 03:00, 14 October 2014

The Dez or Gods are a race of hyper-intelligent beings capable of "god-like" magic. In most races an individual Dez is referred as a god. There are many different types of Dez, although the most powerful and well-known are the Dez'ran, which means True God.

Most Dez are native to the Thornum or the Abyss.

Lifeforce

Any Dez's lifeforce is tethered to its homeland, either Thornum or the Abyss. If it is in a dimension other than its home, it is significantly weaker (although still a force beyond most) and if killed in another dimension, it will return to its home rather than dying. However, if it is killed in the same dimension of its lifeforce (where it is much, much stronger) it will be dead, once and for all.

It is possible, hypothetically, to use magic to control the lifeforce of a Dez to kill it in a dimension other than its own, but this would require magical power only matched by the Heart of Dawn.

Dez'ran

The Dez'ran are the greatest form of Dez, as of now, and the oldest.

All Dez'ran are born with one specific "path" in which they have power in. For example, the Dez'ran Kryossiom was born into the "path" of cold, now worshipped as the god of ice, snow, and cold.

Physiology

Dez'ran are so advanced in magic they can choose whatever form they'd wish. Some prefer to look like mortal people, while other Dez'ran prefer the forms of beasts such as dragons.

Language

Dez'ran speak a language known by others as the "Word of the Gods". It is unknown and uncomprehendable to all but the Dez'ran. Some mages and scribes have attempted to decode the language, but have never succeded.

The "Word of the Gods" is a very unique language, as it seems to hold power in every word. You can feel every word storming through you as the god speaks.

Location an Summoning

All Dez'ran, like most other Dez, are bound to a world known as simply "Thornum", which is Elven for Void. It is virtually a mirror of the world of Dawn, yet it is untouched by any creatures, as the only beings that live there are the Dez'ran and other Dez.

The only way for a Dez'ran to enter the mortal world is for it to be summoned. This sounds easy, but it can take several hundred years to communicate with a god and bring it to the mortal world for only seconds. This is the only thing that the magic of Dez'ran is not capable of; breaking the barrier between the Thornum and Dawn.

The actual process of summoning is extremely difficult, time-consuming, and expensive. Multiple sources of Mana or Magic are required, like crystals or people. The words Sumidez must be spoken, along with the name of the Dez who is being pulled through the Great Barrier. Other details are lost through time.

Tak

A statue of Takronox at the Order of Forbidden and Forgotten Magic.

List of Known Dez'ran

Dez'aq

Del'aq

The Dez'aq and the Omi de Dez'aq in his serpent form.

The Dez'aq are a form of minor Dez, although still extremely powerful. The first Dez'aq, Omi de Dez'aq or King of Abyss Gods, was birthed by Maltayr, goddess of Death. He was birthed for the sole purpose of guarding the wall between the Abyss and Dawn. After he was sent to the Abyss to guard, he could not keep all the hundreds of dead within and asked for help from his mother, who birthed thousands more of smaller, lesser Dez'aq to help him.

Physiology

Every single Dez'aq, or Abyss God, is uniquie, although most have a light red colored shell-like skin that is spiked with horns and claws.

The Omi de Dez'aq himself is very different from the rest of his servents. He is much larger than any of them by several meters. He wears a tattered cape over his shelled body as he wields a horned staff. When he needs to fly, he simply transforms into his "serpent form". In this form, he has a long, serpent like body with large, muscular arms. He wields a massive trident and has wicked, razor sharp talons for punishing the dead. He has a horned crown and a single eye on his head, above his winged chest. These wings look very weak, but they are actually very strong.

Alternateform

Omi de Dez'aq in his "ground" form

Summoning

Because the Abyssal Barrier is much weaker than the Great Barrier, the summoning of trapped souls (Necromancy) is allowed, but more importantly, the summoning of Abyssals, or Dez'aq, is possible. Using the word of Magic, "Abyssia" one can pull an Abyssal from the realm. 

Child

An Abyssal Child

Abyssal Children

No other magical prefixes or suffixes work with the word "Abyssia" but the -ae prefix, which is considered a Level 5 spell. This allows the direct power of Omi de Dez'aq to flood into you body, transforming you into an Abyssal Child. An Abyssal Child is much different from a normal Abyssal; it is the cross between a humanoid and a Dez'aq, literally a demigod. Some people are born with the natural flow of magic between Omi de Dez'aq and them, allowing them to transform at will without any physical or mental tiring. People born with this natural ability is very rare. One notable example would be Dianna Aqnami.

Dez'arche

The Archwolf, or Dez'arche, is a breed of Abyssal Dez, native to the Abyss. They serve the Dez'aq and guard the Abyss. They can be summoned to Dawn, but this, although significantly less draining than summoning more superior Dez. Often, they are summoned but simply erupt into a berzerk rage and slaughter anything nearby before they can be stopped.

Physiology

Archwolves are quadrupedal beasts composed of massive, black-brown bones that encase their flesh. Their flesh is highly sensitive and is often swarming with Mana; this can cause shock, explosions, or even death on touch.

Dez'psi

Dez'psi

A Hunter

Dez'psi, or Hunters, are a breed of unique Dez that, despite their power and size, are very easy to summon. There are only an estimated 5 to 10 Dez'psi in existence, dwelling the Abyss, waiting to be summoned.

Physiology

The Dez'psi are composed of a burning green energy, known as Greensting. Greensting from the Hunter spreads to anything it touches, causing immense pain and damage. If in high amounts, the greensting will explode on contact with any surface at a high speed. The Greensting can then be harvested through magical means and used as a weapon.

Several curved horns protrude from the head of Hunter's hooded face. The Hunter is clothed in a blackish robe with several metallic spikes. Black metal gauntlets protect its taloned hands.

The Dez'psi wield large Greensting scythes with a axelike blade on the other end. The scythe's blade can cut through any mortal flesh or bone.

Summoning

The Dez'psi are often summoned to assassinate tyrants or even slaughter armies. Their price, however, is a several blood sacrifices. It is theorized that the Dez'psi drains the mana of the blood sacrifices, allowing it to grow stronger.

The Hunters around as easy to summon as Dez'arche.

Dez'atla

Grimm

An artist's interpretation of the Dez'atla

The Dez'atla, or Grimmborn, are a breed of Dez which are entirely theory in existence. These Dez'atla, athough home to the Abyss, share no relation to the Dez'aq.